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Kiriki

Categories:   Παιχνίδια
Screenshot of Kiriki
Το Kiriki είναι ένα εθιστικό και ευχάριστο παιχνίδι με ζάρια, σχεδιασμένο να παίζεται μέχρι και με έξι παίκτες. Οι συμμετέχοντες συλλέγουν πόντους ρίχνοντας πέντε ζάρια μέχρι και τρεις φορές κάθε φορά.
Install on
Linux
This button only works with Discover and other AppStream application stores. You can also use your distribution's package manager.
Get it from the Snap Store

How to play

Objective: Earn more score points than either of the opponents.

Once Kiriki starts, it right away gives out the first combination for the player one. If you are the player one, then it is now your turn, otherwise you will have to wait until all other players make their moves.

Note: By default, unless the game settings have been changed, and in single player mode, the first player is controlled by human (you), while all other five players are controlled by Artificial Intelligence.

Once it is your turn, the first thing you should do is examine the current roll. Each of the five dice on the left hand side of the game screen has a specific value. Check the sequence to see if these values form any of the score patterns.

Keep in mind that the combination can match more than one score pattern. In this case you will have to determine which score pattern will result in greater points for you.

In case the current sequence matches no score pattern, or matches a score pattern you have already used up, you have two more rolls to fix the situation. To use your second (third) roll select the dice you are not satisfied with by clicking on them with your mouse and then clicking Roll button located right under the dice screen. This will cause the dice in question to reroll, thus changing their values.

After you have done the third reroll you must choose the score pattern which fits the dice sequence on hand. If none of the score patterns fits the sequence - you can either use Chance score pattern, or just select any score pattern on your scoreboard.

Note: If you select score pattern that does not fit current dice sequence, the score pattern you select will become void and of zero value.

As soon as you choose the score pattern its value updates to reflect the dice sequence you currently have.

Right after that your turn ends and the next participant’s turn begins. This sequence repeats some thirteen times and then the game ends, the scores are calculated and the high scores are awarded.

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