Cara bermain
Tujuan: Kuasai semua kotak-kotak pada papan permainan untuk memenangkan rondenya.
KJumpingcube memuat secara langsung dalam mode permainan, supaya kami bisa langsung main.
You move by clicking on a vacant square or the one you already own. If you click on a vacant square, you gain an ownership over it and square’s color changes to your playing color. Each time you click on a square, the value of the square increases by one. If square's value reaches maximum (the maximum value any square can reach is six points), its points are distributed amongst the square’s immediate neighbors (the points ‘jump’ around). If a neighboring square happens to be owned by the other player, it gets taken over together with all of its points and changes color to your playing color.
Example: If a square in the centre reaches five points, four of its points go to its four neighbors leaving the source square with a single point. It is possible for a cascade of automatic moves to occur if the neighboring squares also reach a maximum due to the points’ distribution.
Note: Large parts of the playing area can change hands very rapidly.
Pemenangnya adalah pemain yang memiliki semua kotak pada papannya.
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Nightly installers
KJumpingCube nightly installers are also available to download from the KDE CDN. These versions are intended for testing purpose. Get involved and help us make them better!
Versi tidak stabil.
Dibuat dari ranting pengembangan versi terkini.