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Picmi

分类:   游戏
Picmi 的截图
游戏目标为根据网格周边给定的数字,将网格中的单元着色或留白,从而揭示其中隐藏的图案。这是个单人游戏。
安装到
Linux
此按钮只能调用 Discover 和其他基于 AppStream 的应用程序商店安装软件。您也可以通过发行版自带的软件包管理器安装软件。
从 Snap 商店获取

Picmi 的 Windows 安装程序可以从 KDE 的 程序打包网站下载。这些版本的程序并未附带翻译,仅用于测试。请参加测试工作,帮助 KDE 软件变得更好!

How to play

Objective: The player is presented with a blank board, and a list of numbers for each row and column. These numbers represent how runs are organized within any given row or column. For example, a number sequence of 4 8 3 would mean there are sets of four, eight, and three filled cells, in that order, with at least one blank cell between successive groups. The objective of the game is to use these hints to uncover the actual solution, and do this as quickly as possible.

A left-click (un)marks a cell as occupied, while a right click (un)marks a cell as empty. Dragging may be used to mark several cells in a row or column in one go. The elapsed time is displayed in the status bar, and an overview of the game board is located in the upper left corner. A game is completed once all occupied cells have been marked correctly.

The current placement of boxes and crosses (referred to as ‘states’ from now on) can be saved at any time. Saving a new state does not overwrite previous saved states. Restoring a state always returns to the most recently saved state. This can be repeated until no more saved states remain. The number of actions since the latest saved state is displayed in the status bar.

Picmi includes two game modes. Random puzzles (generated by selecting New from the menu) are generated according to the selected difficulty settings. Alternatively, the included preset puzzles can be played by selecting Load.